
#include "member_BPickHit.h"

using namespace BWE;

member_BPickHit::member_BPickHit(BPickHit* pickHit)
{
	boss = pickHit;
	group = 0;
	node = 0;
	shape = 0;
	element = 0;
	index = -1;
	primitive = Primitive_None;
	ratio = 0.0f;
}
member_BPickHit::~member_BPickHit()
{

}
